How To Draw Your Whole Deck Mono Blue
The main objective of MTG is to reduce your opponent'southward life to nothing in order for you to win the game. You can gather an aggro deck that hits the opponent hard and fast, you lot can also gather a control deck that allows you to protect yourself from threats until you are already able to deploy your win conditions. Whatever deck build you have, it all goes downwards to taking your opponent'southward life total and crushing it to $.25. 1 variant of command, however, does not care about your starting life. Contrary to typical MTG, this deck runs confronting a sixty-point lifeline. This deck is none other than the mill.
The objective of a mill deck is to reduce your library to goose egg so that when y'all draw a card, y'all automatically lose the game. A factory deck is ordinarily a combination of a control deck and a philharmonic deck since it needs quite a lot of pieces for it to function properly. Because of this, manufactory hasn't been the really competitive archetype that players often use in ranked. However, there are still a few who desire to endeavour and exist janky with their mill builds. This list tackles the top 5 current builds you can follow if you lot want to mill your opponent to expiry.
5. Elementals Cocky-Manufacturing plant
Fourth dimension for nature to strike back!
What's good about this deck?
- Yous can play this deck as a self-factory deck as well as a combo deck that can bring out an overwhelming number of creatures
- Because of Risen Reef'southward ability, this deck has a huge range from being a tribal deck to being a self-mill deck, and finally, being a ramp deck.
- You can modify your gameplan on the fly since these three playstyles are closely knitted together in this deck.
- You are as well playing with a lot of creatures and spells.
- Since mill is not the primary strategy of this deck, you still have a potent case against your opponents by bringing out your huge creatures and planeswalkers.
How to play this deck effectively
- The basic principle of this deck is to bring out Risen Reef on curve to help you with bill of fare and mana advantage.
- Since Risen Reef is a must in the early on game, brand sure that you get your mana right. Running a iii-colored deck tin can be difficult especially when yous deal with mana problems.
- Y'all can cheat in your cheaper Elemental spells once you accept Risen Reef on the board already so you tin hold those out for afterwards.
- Practise non deploy your Jace likewise early. Getting it removed from the battlefield can consequence in a huge flip of the game.
- Since yous volition already get a carte draw from your Elemental spells, you should just cast Jace when you are already close to milling yourself out. This is important since there is a lot of removal in the meta, and there are also some decks that do good from having cards in their graveyard. To preclude both from utilizing your gameplan to their reward, deploy Jace only at the last second.
Decklist
Yorion, Sky Nomad - Companion
- 3 Ugin, the Spirit Dragon
- 4 Omnath, Locus of the Roil
- 4 Uro, Titan of Nature's Wrath
- two Jace, Wielder of Mysteries
- 4 Arboreal Grazer
- 4 Ruin Crab
- four Leafkin Druid
- iv Risen Reef
- 3 Cavalier of Thorns
- 4 Cultivate
- 3 Genesis Ultimatum
- 3 Mystical Dispute
- 2 Aether Gust
- iv Temple of Mystery
- 2 Temple of Epiphany
- ii Temple of Abandon
- four Steam Vents
- iv Stomping Basis
- 4 Breeding Pool
- 4 Ketria Triome
- four Fabled Passage
- iii Isle
- three Forest
- two Mountain
four. Run a risk
Feeling audacious?
What'southward practiced nigh this deck?
- But like the deck above, this list is besides non primarily manufactory. It allows you to have mill every bit a safety internet for when things go to a stalemate.
- There are nonetheless a good number of players who use Adventure decks. Since you are likely to run against them, you tin can use mill equally a game-breaker, giving you a solid border when it comes to the late game.
- You tin use Fae of Wishes to bring out a Jace from your sideboard to assist in milling out the opponent, or to requite yous the win when yous mill yourself out.
How to play this deck effectively
- Establish your combo pieces early on, focusing on getting copies of Lucky Clover to stick.
- Lucky Clover is your main piece as it will open up upwardly a lot of opportunities for y'all throughout the game. Information technology is then important that y'all go this early on and that you get this to stay on the board for future turns.
- Another fundamental piece is Edgewall Innkeeper since information technology's very cheap, y'all need to play this early and then you tin go card advantage when you start casting your adventure creatures.
- Since you will exist drawing a lot of cards from Innkeeper, ideally, you tin utilise a self-mill strategy.
- The cocky-manufacturing plant strategy tin can be employed in the later stages of the game since y'all accept probably already gone through more half of your deck. Yous can then use Merfolk Secretkeeper to target yourself. Finish off the game by fetching a re-create of Jace on your sideboard.
Decklist
- 4 Bonecrusher Giant
- 4 Edgewall Innkeeper
- 4 Lovestruck Beast
- iv Merfolk Secretkeeper
- 4 Ruin Crab
- 3 Terror of the Peaks
- 4 Fae of Wishes
- 3 Brazen Borrower
- three Lucky Clover
- 2 Cultivate
- 3 Genesis Ultimatum
- iv Ketria Triome
- 3 Cragcrown Pathway
- 3 Riverglide Pathway
- iv Fabled Passage
- 3 Island
- 3 Woods
- 2 Mount
Sideboard
- 2 Jace, Wielder of Mysteries
- ane Ugin, the Spirit Dragon
- 2 Shark Typhoon
- 1 Tormod'due south Catacomb
- 2 Mystical Dispute
- ane Genesis Ultimatum
- ane Sorcerous Spyglass
- 1 Shadowspear
- 1 Mystic Repeal
- 2 Scavenging Ooze
- 1 Ashiok, Dream Render
3. UW Factory Enchantments - Yorion companion
Teferi, a magical prodigy that can crusade multiple rage quits in a short span of time.
What's proficient well-nigh this deck?
- ETB furnishings + Yorion = perfect match
- When playing with Yorion every bit your companion, you would want to have a lot of cards with ETB (enter-the-battlefield) effects to maximize your Yorion driblet.
- Since most of the enchantments found in this deck accept factory abilities when they enter the battlefield, you lot can wreak havoc on your opponent's deck when yous finally driblet a Yorion
- Information technology doubles up as a good control deck, assuasive late-game beatdown gameplay for your opponent.
- Yous tin exist a hard control deck until a betoken where you can maximize the potential of your Sigil of the Empty Throne, dealing massive amounts of impairment in the air.
How to play this deck effectively
- The chances that you get a specific card in your opening hand and in your describe steps are smaller since yous are playing with 20 extra cards in your library. You must know how to navigate through your game programme with the different cards in your deck.
- Information technology is about unlikely that y'all get a god hand or a great top deck with this type of deck. However, since about of your enchantments are really smashing on their own, you don't have to worry about getting your key pieces early.
- Focus on survival in the early game too equally building a good board state.
- Since at that place is a lot of removal on the meta, be sure that you have counterspells when you already have a good board country. The final thing you want is to get your lath wiped out a turn before yous cast Yorion.
- With the presence of Rule of Law in this deck, information technology will be much easier to deal with your opponent'southward threats since yous will only need to deal with a single spell each turn.
Decklist
Yorion, Heaven Nomad - Companion
- 2 Teferi, Hero of Dominaria
- two Narset, Parter of Veils
- two Ashiok, Dream Render
- 2 Search for Azcanta
- 4 Teferi'due south Tutelage
- 4 Omen of the Sea
- three Elspeth Conquers Death
- 2 Rule of Police
- iv Birth of Meletis
- three Sigil of the Empty Throne
- 3 Shark Draft
- iv Archon of Sun's Grace
- 2 Settle the Wreckage
- 2 Wrath of God
- 3 Mystical Dispute
- 3 Dovin'south Veto
- 4 Hallowed Fountain
- 3 Glacial Fortress
- 4 Temple of Enlightenment
- 4 Fabled Passage
- iii Castle Ardenvale
- 3 Castle Vantress
- 7 Plains
- 7 Island
two. Thassa'south Oracle
According to Thassa'due south prophecy, you lot are nearly to lose this game in less than four turns.
What'southward skilful about this deck?
- Because of the Treasure Hunt + Thassa's Oracle combo, this deck is pretty effortless, pregnant, anyone can pick up this deck and start stringing out wins.
- If you desire a quick game, this deck is definitely for y'all. It can end the game easily. The event, however, volition depend on how lucky your depict is.
How to play this deck effectively
- Make certain you lot cast Treasure Hunt on bend.
- This is basically the merely strategy since your philharmonic merely requires this and Thassa's Oracle.
- Ensuring that you get Treasure Hunt on Plow Two will requite your opponent a really minor margin to play with before you merits victory.
Decklist
- 4 Treasure Hunt
- 4 Thassa's Oracle
- 3 Jace, Wielder of Mysteries
- 4 Lonely Sandbar
- 4 Mystic Sanctuary
- 41 Island
1. Mono-bluish Bruvac
Bruvac, the Savior of Mill Decks.
What's proficient well-nigh this deck?
- This list can be considered an ambitious mill deck since it can mill the opponent very quickly.
- Because of Bruvac'due south power, all mill effects are basically doubled for your opponent. This ways that if you have Bruvac on board, casting a Maddening Cacophony is almost the same as casting it with its Kicker effect.
- Persistent Petitioners tin can really turn the tide of the game.
- Since y'all can have whatever number of Petitioners on your deck, you are likely to get together four of these on the battlefield at a very early stage. Combined with Bruvac, tapping 4 advisors can mill most half of the opponent'due south deck.
How to play this deck finer
- Go the correct curve
- It is a pretty straightforward deck which ways the bulk of it relies on how yous play out your hand. Getting a Petitioner and Bruvac in Turns 2 and 3 is ideal since y'all tin can start removing cards from your opponent'due south library.
- Utilize the card advantage.
- Milling your opponent is already a huge bill of fare reward nevertheless carte du jour draw is still a very important characteristic in whatsoever control deck.
- Survive removals.
- You need to take counterspells on the prepare especially in the early part of the game since your opponent will try to bargain with your threats before they materialize.
Decklist
- 2 Ashiok, Dream Render
- 3 Bruvac the Grandiloquent
- 4 Ruin Crab
- 12 Persistent Petitioners
- 2 Brazen Borrower
- 2 Maddening Cacophony
- iv Teferi's Tutelage
- 3 Didn't Say Please
- 3 Anticognition
- 3 Drowned Secrets
- two Body of water Gate Restoration
- 4 Ipnu Rivulet
- 2 Castle Vantress
- 14 Isle
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How To Draw Your Whole Deck Mono Blue,
Source: https://www.gamersdecide.com/articles/mtg-arena-best-mill-decks
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